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Discussion in 'Games & Development' started by Urban Meadows, 18 January 2013.
No worries. Just wanted to make sure. Thanks again for bringing this game to life. It's been fun =D
Now i skipped to the end here, A.) 1AM atm and B) Before forget the ideas come up with the others at BronyCon today. So if was suggested can throw a brick at me *gets armored helmeton* So first of...
Changing Race: They are all about change, able to make amazing copies and such, so that be their core mechanic.
+1 Magic Level
3 Combat Strenght
Shape Shifting ( Unique Spells + Standard Spells )
Feeding ( Magic lvl 0): Steal 3 Mana from a party member, if they lack the mana they receive the same amount of Combat Roll penalty, so if zero mana, they get -3 combat roll for that combat round.
Transformation ( Magic lvl 1 ): Turn into any other race present in your party for the duration of the dungeon, costs 3 Mana and must roll the dice for success of 3+ Also have 1 Mana burn cost per combat turn to maintain.
Mind Absorption ( Magic lvl 2 ): Copy the Cast of the Transformation target, said party member Cast cloned down, it remains until Transformation active, costs 3 Mana and roll the dice for success of 4+
Battle Beetle Form (Magic lvl 3 ): Gain +4 Combat Strength and +10 Armor for the duration of the dungeon, costs 4 Mana and must roll the dice for success of 5+ Also have 2 Mana burn cost per combat turn to maintain.
Infiltrator Cast: Any Race can be this cast but Changelings get extra perks.
+2 Escape roll bonus
-1 Combat roll for Dungeon Monster in Combat turn you escape from
-1 Mana Cost for Changelings at casting and Dice Roll for success reduced by 1 ( Changelings only )
Worker Cast: Any Race can be this cast but Changelings get extra perks.
-1 Combat Strength
+10 Gold from casual work at merchant stage
Limitless item hold ( Changelings only )
And another cast here~
Nobel Cast: They are rich and they are spoiled
+2x amount Gold at Start
Invoke Birthright, if wish can get a card ignoring the Buck and everyone else priority order, and if wish can start a Combat turn regardless Buck and everyone else order
Well this is what i got for now
Great house rules!
Feel free to add them to the Wiki!