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That one mission you dislike.

Discussion in 'Games' started by Fostergraph, 5 April 2013.

  1. Fostergraph

    Fostergraph Prospit Dreamer

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    So I wondered if you guys had a particular game you had a love for which had a certain mission or section that you just didn't like...?

    For me, it would be the Doppelganger mission in Far Cry 3. The fact that you seem to have to actually fail it to progress is just terrible.
     
    #1 Fostergraph, 5 April 2013
    Last edited: 5 April 2013
  2. TibbsUK

    TibbsUK The pony formerly known as Insomnia

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    The escort mission in every game to ever include one.
     
  3. Killergoose

    Killergoose Modest genius

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    Possibly the most cliched answer ever but I spent way too long in the water temple in ocarina of time.
     
  4. Centurion

    Centurion Honorary Pony

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    In Assassin's Creed: Brotherhood. Where Ezio is disguised as a French captain and escorts Bartolomeo to the Baron de Valois without being detected. I've played that game so many times, and I've never done it first time.
     
  5. Eiro

    Eiro Cutie Cuddly Wuddly Huggily Princess

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    i absolutely agree, its not the fact that its protecting its more that what you have to protect always moves at such a slow speed so the mission is unnecessarily long.
     
    Indie likes this.
  6. finalsight

    finalsight Honorary Pony

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    GTA: Vice City absolutely loved the game except for that *^$%^$ Dodo flying mission. Over they years i have replayed that game countless times, however i have never been able to complete that mission and as such have never been able to finish the game.
     
    Dylia likes this.
  7. Rizae

    Rizae Rainbow Swag

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    Assaulting the six bases in The Last Remnant. From what I remember, this gave me more trouble than most fights in that game, and came with the added bonus of easily allowing for side quests to be missed without your knowledge until you look them up later. So not a direct problem with the mission itself I guess, but still irritating.

    Not sure why this is such a challenge to so many people. The Water Temple has some of the most logical and linear progression of any Zelda dungeon, it's just a matter of seeing where you can feasibly get to when the water level changes. It's just a matter of exploration, like in every other temple, except it's far smaller so even easier to get around and see where you missed. The Fire Temple was far more difficult to navigate. Then again, a lot of gamers do seem to have issues with water levels in general, and they do tend to be the most infamous.
     
  8. Atomic Phoenix

    Atomic Phoenix Only 19.4% insane

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    The 'boss' fights vs the Batomys and Marmota in Valkyria Chronicles. I've still never finished that game because of those, despite loving the style, mechanics, music and almost everything else about it.

    Boss fights Deus Ex:HR too were dumb but less annoying.
     
    Britpoint likes this.
  9. finalsight

    finalsight Honorary Pony

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    The Bosses in Deaus Ex:HR ruined the game for me.
    Its a game that boasted a 'do it your way' gameplay style and i was really enjoying being a completely stealth/non-letahal guy. Then in comes a gameplay element made by a different development company and pasted in, where your only choice is to go Rambo.
    When i got to it i had no lethal guns and all my skills were in things like stealth and hacking.
     
    Pigasus likes this.
  10. Dylia

    Dylia Jeune Fille Garnement

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    Feros from ME1. It's just sooooooooo boring.
     
  11. Sweet Tale

    Sweet Tale Honorary Pony

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    Fetch missions...just...urgh....
     
  12. Durallis

    Durallis Over there, somewhere.

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    The minecart levels from Donkey Kong Country (SNES). The reflexes needed on those things... ;_;
     
  13. Plasmodium

    Plasmodium Active Pony

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    Every underwater level in every pre-Adventure Sonic game ever. Saying that, 3's Hydrocity wasn't too bad... Since by then they'd introduced the water shield and Tails can swim so... But yeah, every escort or protect mission tends to suck. Oh, and timed missions. All of them. Ever. I like to take my time, explore and think about things when I'm gaming and adding a time limit, especially one that seems especially arbitrary, just feels like a cheap way to crank up the difficulty without actually putting any effort into it.
     
  14. hawthornbunny

    hawthornbunny Crime Against Fabulosity

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    The last half of level 4 of R-Type III.



    Let me try to describe how insanely hard this is. R-Type III is a horizontally-scrolling shooter, and level 4 is a machine-factory kind of level, so already, just to get to this point, you've had to get round loads of tight, tricky obstacles.

    Then you get to this network of pipes. Because this is a shoot 'em up from 1993, touching anything is instant death, so you have to stay within the pipes.

    Every few seconds, a stream of magma falls from an opening at the top of the screen, and flows rapidly through the pipes. If you're in the wrong pipe at the wrong time, you're dead. The path the magma takes is predetermined, but convoluted because little doors open and close in the pipes to change the route of the magma. So you have to memorise where each flow of magma goes and move between pipes at the correct times to ensure you don't get fried.

    Meanwhile, there are turrets embedded in the pipe walls. Because they're embedded, you likely can't hit them - however, they can shoot through walls, so you now have to dodge every turret on screen at the same time, while still dodging the magma flows. Oh, and if you die, you go all the way back to the start, without any powerups.

    So after 20-30 deaths and possibly a lot of swearing, you get past the insane pipe section.

    Then you have to fight a miniboss. It's a static boss with three layers of shielding over its core, but two robots are running along the top and bottom of the screen, shooting up and down at you, so you have to dodge them while blasting the power core.

    So you destroy that.

    A second miniboss immediately appears in the same place, with three layers of shielding again, and now the robots can actually aim directly at you.

    So you destroy that.

    A THIRD miniboss appears with three layers of shielding again, and now the robots have three-way beam cannons!

    So you destroy THAT.

    [​IMG]

    Then you start moving again. BACKWARD. YOU HAVE TO FLY BACKWARD THROUGH THE MAGMA PIPE THING THAT JUST KILLED YOU THIRTY TIMES.

    Still, at least you get a short breather before you then have to face the end of level boss.

    *faints*
     
  15. Cuttleshock

    Cuttleshock Shuffle Champion

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    Golden Sun. The undisputed best original GBA RPGs of all time.

    Due to the sheer size of the story, world, and general content, the game had to be split into two (Golden Sun and Golden Sun Book Two: The Lost Age). The first game took place over a continent and a half... the second covered the other five-and-a-half continents of the world map, every little island, and the open oceans. So wouldn't you expect that the dungeons of the second game would be less frequent and/or less substantial?

    Not the case. The large dungeons of Golden Sun 2 included two Lighthouses, three Towers, and four Rocks, spread out over the course of a massive game... and each one of these dungeons is loathsome. The first you visit, Air's Rock, has a frustrating ground-based section in which you have to demolish large edifices of sand with the Whirlwind ability from massive distances, meaning that you have to memorise where each one is as you traverse the maze and then get rid of it one you reach the necessary area. More of that if you want to get the treasure chests scattered around the place. Once you're done with that (don't forget the far too frequent random encounters with monsters that are quite a step up from what you've faced before), you can start scaling the Rock (more of a mountain, really). Now the maze moves into three dimensions, and still you have to visit pretty much every nook and cranny to get up - more than once for treasure collectors. Still the random encounters are incessant.

    And at last you reach the top of the Rock. What do you find? A door leading into the mountain! So in you go... only to discover that now, you have to go all the way back down, this time with puzzles in addition to multiple rooms and corridors which have to be visited in the correct order. You'll find yourself backtracking more than half the time, and woe betide you if you take it upon yourself to seek out the summon tablet hidden in the Rock. Eventually you get to the core, you get the ability to see invisible things in hexagons, and you can make your way back out to the world map. Never going back there again.

    ... oh yes you are, if you're a perfectionist. Two continents later you'll encounter the Water Adept Piers, whose abilities include that to freeze puddles of water into pillars of ice which can be used to traverse platforms. At this point you may recall that you saw one such puddle of water in Air's Rock: what could it have led to? So off you go, traipsing across a mountain range, a series of cliffs between two continents, the labyrinthine bridges of the continent of Indra, to Osenia continent, through the Yampi Desert, making sure to go out the correct exit, and finally to Air's Rock again. You make your way through the external ground level and up the rock face to the water puddle. At last the end is in sight! You take care to first find your way to and freeze the puddle, then climb up to the platform adjacent to it. And you leap onto the pillar, and off onto another rock platform on the other side... awaiting you is a single treasure chest.

    You prepare yourself for what is no doubt the highest tier weaponry or armour this stage of the game has to offer. You open the chest... and receive a standard recovery item which can be bought in shops for a low price anyway!

    You save the game, throw your Game Boy Advance to the floor in disgust and go to bed at the early hour of 2 AM. You have had more than enough, and, besides, you need to be in peak condition for Tundaria Tower tomorrow!
     
  16. Centurion

    Centurion Honorary Pony

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    Currently stuck on the "Kick the hornet's nest" mission in Far Cry 3, where you have to burn the drug crops. I can't remember how many attempts it took the first time I played the game, but the music is getting on my nerves.
     
    Fostergraph likes this.
  17. bradley james eckersley

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    LEON LEON LEON
     
    XBPonyA likes this.
  18. [​IMG]


    I have quite a few missions I dislike for different reasons, but one of the Final Far Cry 3 missions really ruined the game for me, ("The path of the Warrior") my hate for it isn't because of difficulty, or the weird gameplay twist, but the fact that During the walk to the end I got the feeling of being a warrior or leader is completely removed from the game and it just started to seem like the whole time I was dealing with people who just needed their next fix.

    Not sure if other people felt like that during the ending, but it definitely removed replay ability of the games story for me.
     
    #18 Pony Incognito #1977, 7 April 2013
    Last edited by a moderator: 7 April 2013
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  19. Neko Pounce

    Neko Pounce Pony is best Applejack

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    Kingdom hearts 2.

    The little mermaid world.

    Songs so many terrible songs argh
     
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  20. Britpoint

    Britpoint 私、きになります!

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    QFT on both of these. I was actually thinking about that damn Batomys fight in VC as well before I saw your post.

    I also want to throw all RPG Puzzle Dungeons into the mix. Especially those god damn block moving ones that need loads of backtracking. And SUPER ESPECIALLY those that have enemies running around at the same time. The final part of Final Fantasy VIII is utter torture because you have some really tedious and obscure puzzles to solve which take fifty times longer than they should because every five seconds you Pscheeeewwww!! into a battle.
     

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